technology enhanced language learning (TELL/TALL)
Programmed Instruction
digital game-based learning
Intelligent Tutoring System (ITS)
The Turing test has been used in its essence for more than two decades as a model for current ITS development. The main ideal for ITS systems is to effectively communicate
— wikipedia (ITS)
Intelligent Computer-Assisted Language Learning
computer-mediated communication
- subset of CALL
Web-based pedagogical tools
computerized learning
from 📖 Fluent Forever
game-inspired design
computer-assisted learning of communication
serious games
participatory simulation
simulation where players take over the role of agents in the system
rich environments for active learning
- mentioned by 📝 Putting Education in “Educational” Apps﹕ Lessons From the Science of Learning:
- > Grabinger and Dunlap (1995), for example, described rich environments for active learning (REALs) as “[providing] learning activities that engage students in a continuous collaborative process of building and reshaping understanding as a natural consequence of their experiences and interactions
computer-assisted language learning
teaching machine
Skinner built one
digital game-based vocabulary learning
resources that are openly provisioned for use and adaptation by a community of users for non-commercial purposes
— paper
programmed instruction
computer-assisted instruction
- Any kind of learning that is enhanced by a computer
e-learning
technology-mediated task-based language teaching
funware
(mostly dead)
brain training software
from 📖 Moonwalking with Einstein:
brain training software was a $265 million industry in 2008, no doubt in part because of research that shows that older people who keep their minds active with crossword puzzles and chess can stave off Alzheimer's and progressive dementia